Dwarves, elves, halflings, and humans are the most common races to produce the sort of adventurers who make up typical parties. Not every intelligent race of the multiverse is appropriate for a player-controlled adventurer. Your character belongs to one of t hese peoples. Humans are the most common people in the worlds of D&D, but they live and work alongside dwarves, elves, halflings, and countless other fantastic species. And there, well out of the sunlight, is a lone drow - a fugitive from the subterranean expanse of the Underdark, trying to make his way in a world that fears his kind. Half-elves and half-orcs live and work alongside humans, without fully belonging to the races of either of their parents. A group of gnomes laughs as one of them activates a clever wooden toy that moves of its own accord. Scattered among these common peoples are less numerous folk: a hulking dragonborn here, pushing his way through the crowd, and a sly tiefling there, lurking in the shadows with mischief in her eyes. Buildings in myriad architectural styles display the diverse origins of their inhabitants.Īnd the people themselves - people of varying size, shape, and color, dressed in a dazzling spectrum of styles and hues - represent many different races, from diminutive halflings and stout dwarves to majestically beautiful elves, mingling among a variety of human ethnicities. The smells of cooking in dozens of different cuisines mingle with the odors of crowded streets and poor sanitation. Voices chatter in countless different languages. We’ve got more Dwarf Fortress guides coming, so stay tuned.Monstrous Compendium Vol 3: Minecraft CreaturesĪ visit to one of the great cities in the worlds of Dungeons & Dragons - Waterdeep, the Free City of Greyhawk, or even uncanny Sigil, the City of Doors - overwhelms the senses. It takes a little effort initially to get seeds, but it’s worth taking the time to learn how to gain them yourself without having to rely on trading. With all this information in mind, you should be able to get your Farm Plots sewn with seasonal seeds. While this is the less self-sustaining option, it will do in a pinch. Be mindful of the season when purchasing. Trade - On the rare occasions that trade representatives visit, you should be able to purchase seeds.This refines plants like cotton, jute, pig tails, and so on into thread, which grants their seeds on completion. Processing plants at a Farmer’s Workshop - You’ve got a few options at the Farmer’s Workshop (Build -> Workshops -> Farming -> Farmer), and the regular “Process plants” tasks is the one you want to focus on.It’s not a reliable source of seeds, but it is worth knowing. Letting dwarves eat uncooked plants/fruit - This will just sort of happen.The Quern Workshop can be found under Build -> Workshops -> Farming -> Quern. You’ll use a Quern for this early on, which requires the Quern item made at a Stoneworker’s Workshop first. Milling plants using a Millstone or Quern - These Workshops grind plants into powdery sugar, flour, or dye and, of course, give seeds.You need Barrels to brew drinks, and they can be crafted at the Carpenter’s Workshop. Brewing drinks using fruit or plants can grant seeds once the task is complete. Brewing drinks at a Still - You should have a Still already since it was likely one of your earliest Workshops.
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